![]() Reduce your total crit slots by (1 - average resistance).Multiply the total hit chance by (1 - average resistance).Build the combat table up to the miss chance.Find average resistance using the (resistance / (caster level x 5)) (0.75) formula.For a binary spell, I think you build the combat table like this (see caveat in next post): ![]() Binary spells only have the miss/hit/crit roll (presumably the reason is because Blizzard considers it silly to take only 50% of a frostbolt's snare). If you have 75% DR from resistance you might take full damage on one hit, no damage on another, but over time you will average out to taking 25% damage.įor binary spells our information is better. If you have 75% DR from armor you will always take only 25% of the incoming damage (whether that's 25% of a normal hit or 25% of a crit). The average resistance can never be more than 75%. The average amount of damage resisted is equal to (resistance / caster level x 5) (0.75). What we do know is what happens on average over time. We have this page from Blizzard, but not the precise math. a given level of caster, what is the likelihood of rolling 0%, 25%, 50%, 75%, or 100%? The answer is: I don't know. The question you want to know at this point is, for a given resistance vs. The game rolls on a table based on the caster's level vs. It seems that there are five possible results from the magic resistance roll: take no damage, take 25% damage, take 50% damage, take 75% damage, and take full damage. The second, and unrelated roll, is how much of that damage is absorbed by the target's magic resistance. What Happens?įor normal spells, there are two rolls. When I say "resistance" in a formula below I mean "effective resistance:" (actual resistance - spell penetration). If the target has 100 resistance and you have 20 spell penetration, his resistance is 80 against your spells. Spell penetration is negative resistance, plain and simple. ![]() Examples include fireball and pyroblast (yes they have a DoT, but it's small enough that it doesn't count as binary) and shadowbolt (even improved shadowbolt, though Imp. Regular spells are spells that only have one effect pre-talents. Examples include frost bolt, blast wave, and frost shock. I don't know if there's a comprehensive list anywhere, but a binary spell is one that has some non-damaging effect in addition to damage, usually a snare. Spells are divided into "regular" and "binary" spells. We do, fortunately, know the long-run average-over-time math.įirst we need to define terms. We know what happens, generally, but not the precise math. ![]() The unfortunate thing is that nobody seems to know exactly. 1% worth of spell hit gives you +1% dps, but 1% worth of spell crit gives you +0.5% dps - you gain a "deal 150% damage" slot and lose a "deal 100% damage" slot. Note that this means, most of the time, spell hit increases your dps more than spell crit. If you have a talent that increases spell crit damage by 100% (e.g., Ruin), that doubles the 50% bonus, so your spell crits do 200% damage. player.Ī critical hit normally deals 150% damage (as opposed to 200% for physical crits). At +3 levels, your miss chance is 17% vs. If the target is one level above you, your miss chance is 5%. Your base chance to miss against a target of your level is 4%. What is known about spell hit is the following: I don't know what the formula is for spell miss chance, or even if there is a formula. But wait - don't binary spells want extra +hit, to make up for their massive miss chance vs.It is strictly a function of the disparity between your level and your target's level, and any +spell hit gear you have. I'm going to call it a miss because this kind of resist is not (with one exception, see below) dependent on the target's magic resistance. The game's scrolling combat text lists a "miss" as "resist," with the word "resist" in white. The spell combat table is a lot simpler than the physical combat table, and includes the following possible results: As with physical attacks, when you cast a spell on an enemy the game builds a combat table and rolls a virtual die to figure out what happens. I think the easiest way to look at this is to think of magic resistance as armor for spells (although as we'll see in a moment that's only a good analogy in the long run). It is reprinted here with the author's permission. This guide was written by Jasica/Ayasilkrose, Warrior Officer of Spaceballs The Guild on Draenor, and 70 Druid on Hyjal.
0 Comments
Leave a Reply. |